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Tuesday, October 22 • 11:30am - 12:00am
Developing mobile games using cocos2d by Chukong

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Cocos2d-x and CocoStudio are a complete toolchain for developing multi-platform games for both mobile and desktop, enabling developers to both rapidly prototype as well as create a polished game ready for the market. The main components are the game engine (cocos2d), and the visual editor (CocoStudio); this talk will describe the main features of both.


Speakers
avatar for Ricardo Quesada

Ricardo Quesada

Chief Architect, Chukong Technologies
Ricardo Quesada is the main author of the cocos2d game engine. The engine is being used by long-tail developers as well as big companies like Zynga, Wooga, Gamevil, Glu, GREE, Konami, TinyCo, HandyGames, IGG, Disney Mobile, etc. More than 5000 games are using this engine. It was forked many times by the community, and there is now a version for almost every language and platform. Since 2008, Ricardo has been developing tools, engines, and editors... Read More →


Tuesday October 22, 2013 11:30am - 12:00am
Stage D

Attendees (18)