This event has ended. View the official site or create your own event → Check it out
This event has ended. Create your own
**Take me to the GMIC Agenda**

*All times tentative 
View analytic
Tuesday, October 22 • 11:30am - 12:00am
Developing mobile games using cocos2d by Chukong

Sign up or log in to save this to your schedule and see who's attending!

Cocos2d-x and CocoStudio are a complete toolchain for developing multi-platform games for both mobile and desktop, enabling developers to both rapidly prototype as well as create a polished game ready for the market. The main components are the game engine (cocos2d), and the visual editor (CocoStudio); this talk will describe the main features of both.

avatar for Ricardo Quesada

Ricardo Quesada

Chief Architect, Chukong Technologies
Ricardo Quesada is the main author of the cocos2d game engine. The engine is being used by long-tail developers as well as big companies like Zynga, Wooga, Gamevil, Glu, GREE, Konami, TinyCo, HandyGames, IGG, Disney Mobile, etc. More than 5000 games are using this engine. It was forked many times by the community, and there is now a version for almost every language and platform. Since 2008, Ricardo has been developing tools, engines, and editors... Read More →

Tuesday October 22, 2013 11:30am - 12:00am
Stage D

Attendees (18)