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Mobile Game Developers [clear filter]
Tuesday, October 22
 

10:00am PDT

Building a Backend for Cross Platform Mobile Apps by Facebook Parse
Building rich networked mobile apps feels like 1999 when compared to the amazing web frameworks available today. In this talk we'll take a look at what it takes to create the server component of a mobile app and and how a backend as a service can help simplify your app's development.

Speakers
avatar for Mattieu Gamache-Asselin

Mattieu Gamache-Asselin

Software Engineer, Facebook, Parse
After getting his first iPhone, Mattieu fell in love with the mobile world. He discovered Parse as one of it's earliest users and immediately set his sights on becoming part of their growing team. At Parse, Mattieu works as a software engineer on all things mobile and web, but also... Read More →


Tuesday October 22, 2013 10:00am - 11:00am PDT
Stage D

11:00am PDT

Panel: User Acquisition & Monetization 2.0: what you need to know for 2014 by NativeX

This panel will cover the opportunities and challenges facing app developers going into 2014.  They’ll evaluate the best user acquisition strategies for engaging and retaining users and identify the strongest monetization models in terms of eCPM.  They’ll also explore the advantages and challenges to doing user acquisition internationally.

Moderator:
  Brent Hale, Senior Games Recruiter

Panelists:

  • Michael Zhang, CEO of ZQ Games
  • Wilson Kriegel, CRO of OMGPOP/Founder Paltalk
  • Rob Weber, Co-Founder and SVP, NativeX
  • Denis Gezgin, Studio Lead, Stealth Mobile Studio
  • Gene Juang, Global Marketing Head, Renren (US)

Speakers
avatar for Deniz Gezgin

Deniz Gezgin

Studio Lead, Stealth Mobile Studio
Deniz Gezgin, 6 year industry veteran is currently leading a “Stealth Mobile Studio” working on a new project. He received his MBA and Undergraduate in International Business from Arkansas State University. Previously, he led the User Acquisition and Marketing efforts for mobile... Read More →
avatar for Brent Hale

Brent Hale

TS2
Brent Hale has over 8 years of experience in executive search and consulting for emerging technology companies. Although he was drafted by the Detroit Tigers out of high school, Brent decided to attend UC Berkeley, where he pitched for the school's baseball team. After Cal, he began... Read More →
avatar for Gene Juang

Gene Juang

RenRen Games (US), Head of Global Marketing
Gene Juang is currently the Head of Global Marketing for Renren Game USA, overseeing all things pertained to user acquisition, growth, and game analytics for Renren’s current and future mobile titles. Previously, Gene served as senior user acquisition manager at GREE International... Read More →
avatar for Wilson Kriegel

Wilson Kriegel

President/COO, Paltalk
Wilson is the President/COO of Paltalk, a profitable leading "live" social topic & content community, through video an chat; with millions of active users a month, cross platforms.  Paltalk enables for an unlimited number of users to broadcast/view and chat within the same group... Read More →
avatar for Rob Weber

Rob Weber

Co-founder and SVP of Business Development, NativeX
Rob became an entrepreneur at the age of 16 when he launched a multi-million dollar business in his basement. In 2006, he shared the Ernst & Young Entrepreneur of the Year award with his twin brother Ryan. Rob is a Board Member for NativeX and an angel investor to many start-ups... Read More →
avatar for Michael Zhang

Michael Zhang

CEO, ZQGame Inc. (Overseas)
With 17 years working (10 years management) experience and 7 years online game publishing experience in America, Michael Zhang is a serial entrepreneur in online gaming, E‐commerce and social network businesses. As the President (Overseas) of ShenZhen ZQGame (a publicly traded gaming... Read More →


Tuesday October 22, 2013 11:00am - 11:30am PDT
Stage D

11:30am PDT

Developing mobile games using cocos2d by Chukong
Cocos2d-x and CocoStudio are a complete toolchain for developing multi-platform games for both mobile and desktop, enabling developers to both rapidly prototype as well as create a polished game ready for the market. The main components are the game engine (cocos2d), and the visual editor (CocoStudio); this talk will describe the main features of both.


Speakers
avatar for Ricardo Quesada

Ricardo Quesada

Chief Architect, Chukong Technologies
Ricardo Quesada is the main author of the cocos2d game engine. The engine is being used by long-tail developers as well as big companies like Zynga, Wooga, Gamevil, Glu, GREE, Konami, TinyCo, HandyGames, IGG, Disney Mobile, etc. More than 5000 games are using this engine. It was forked... Read More →


Tuesday October 22, 2013 11:30am - 12:00am PDT
Stage D

1:00pm PDT

PayPal Android SDK integration
In this session you will learn about the new PayPal payments, RESTful APIs & Android SDK, best integration practices, PayPal sandbox, key Android components such as the Activities, Services and Manifest file. Additionally we will explore PayPal Login API.

Speakers
avatar for Robert Schwentker

Robert Schwentker

Technology Evangelist, Paypal
Robert Schwentker is a technology evangelist with a passion for working with developer and startup communities.  He has extensive programming, developer relations & systems experience at large enterprises & financial service organizations like American Express, Toyota Financial... Read More →


Tuesday October 22, 2013 1:00pm - 2:00pm PDT
Stage D

2:17pm PDT

Finding the Edge – Finding A Way to Create Brand Awareness in a Crowded Mobile Marketplace by Calysto

The mobile market is exploding. And, finding a way to break through the noise and differentiate your brand is not easy.  This session will present three strategies that mobile marketers can use to get that edge – publish, engage in social media, and don’t overlook the power of traditional public relations.

Presenter: 

Randolph (Randy) Pitzer, Chief Growth and Strategy Officer; Executive Vice President – Calysto Communications


Speakers
avatar for Randy Pitzer

Randy Pitzer

Chief Growth & Strategy Officer; EVP, Calysto Communications
Randolph (Randy) Pitzer plays a key strategic role for Calysto Communications, a leading marketing communications firm that specializes in creating awareness through content services, social media and public relations for the mobile and telecom industries. Pitzer has over 30 years... Read More →


Tuesday October 22, 2013 2:17pm - 2:47pm PDT
Stage D

2:39pm PDT

Android* on X86 – What it means to developers and why they should care about it by Intel

Understanding the different CPU architectures and how to enable your application to run on different CPU architectures is important. In this session, learn about the developer tools for Android* onIntel® Platforms

    Topics Include:

·        What it means for existing Android Apps to run on Intel® Devices

·       Building and Packaging to target multiple CPU architectures

·       Intel® Beacon Mountain and other Android Software tools from Intel® to speed up your development cycle

Level: Beginner

Audience: Developer Essentials


Speakers
avatar for Daniel Holmlund

Daniel Holmlund

Software Engineer, Intel
Daniel has been a developer for nearly 14 years, and has experience with server and mobile applications. Currently, he is a software engineer in the Intel Developer Relations Division.


Tuesday October 22, 2013 2:39pm - 3:39pm PDT
Stage D

4:00pm PDT

Unity: Getting Started with Game Development by Microsoft
Unity is the currently most popular game development engine, providing both extensive tools as well as a powerful rending engine to enable a wide range of games on virtually all current platforms – including iOS, Android, Windows Store, Mac OS X, PlayStation, Xbox and many more. Major games like Deus Ex: The Fall, Angry Birds: The Piggies or Dead Trigger 2 were developed using Unity. Unity’s free edition and support for three programming languages (C#, JavaScript & Boo) makes the engine one of the best entries into game development. A powerful ecosystem, filled with many low-cost assets, many service providers and an virtually unlimited amount of education material available for free, enables big studios to cut down development time – and indie developers to build successful games.  Around four months ago I decided that 'd like to extend my JavaScript skills and get into game development. Today, my first game "Awesome Zombie Sniper" (http://bit.ly/12PNGEM) gets around 6,000 new players each day on Windows Store alone – and is probably the most fun and exciting side project I have personally done to date. In this session, I’ll give a 101 introduction into game development for both JavaScript and C# developers alike, while also presenting some of the learnings I have made as a moonlight indie game developer.

Speakers
avatar for Felix Rieseberg

Felix Rieseberg

Startup Developer Evangelist, Microsoft
Felix Rieseberg is a Startup Developer Evangelist for Microsoft, working with young companies on apps for and on Windows, Windows Phone and Windows Azure. With “Awesome Zombie Sniper”, he built one of the most downloaded games for Windows 8. Previously, he worked as executive... Read More →


Tuesday October 22, 2013 4:00pm - 5:00pm PDT
Stage D

5:00pm PDT

Secret and Tips Promoting and retaining users in your Mobile app by AppsFire
You have a great app but how do you make a hit out of it? 
This session will illustrate how you can get free (or efficient and paid) promotion for your app and at no cost make the best of your users to keep them engaged for a longer period of time

Speakers
avatar for Ouriel Ohayon

Ouriel Ohayon

CEO, APPSFIRE
40, French/Israeli. Co-founder of Appsfire.com a popular award winner mobile app discovery and promotion service, as well as http://isai.fr (early stage fund). Formerly general manager of LightSpeed Gemini Internet Lab, an israeli VC investing in early stage Internet startups. Ouriel... Read More →


Tuesday October 22, 2013 5:00pm - 5:30pm PDT
Stage D
 
Wednesday, October 23
 

10:30am PDT

The opportunities and challenges of the China mobile gaming market by Chukong
With millions of smartphones, already outnumbering the United States, the revenue opportunity for mobile game developers in China is already significant and will only become more significant over time.  This session will provide an overview of the opportunity in China, the challenges & complexity of the market as well as the similarities & differences between the China & Western market.

Speakers
avatar for Josh Burns

Josh Burns

Director, Developer Relations, Chukong Technologies
At Chukong Technologies, Josh focuses on partnering with mobile game developers to bring top mobile games from Western game developers to the growing China mobile gaming market as part of Chukong's publishing initiative. Previously he worked at 6waves, leading the US product management... Read More →


Wednesday October 23, 2013 10:30am - 11:00am PDT
Stage D

11:38am PDT

Painting with Light: 2.5D mobile games with Corona SDK

Join Walter Luh, creator of Corona SDK (www.coronalabs.com), for a presentation on creating incredible mobile games with 2.5D graphics using Corona. Walter will demo techniques for developers of all backgrounds, from indies to global studios, to use Corona's OpenGL-ES 2.0-based cinematic graphics engine, including 3-D like effects without the Z-axis. With just a few lines of code, Walter will empower developers to achieve effects that are normally reserved for studios with unlimited resources.


Speakers
avatar for Walter Luh

Walter Luh

Founder and CEO, Corona Labs
Walter Luh is the founder and CEO of Corona Labs (www.coronalabs.com) where he created Corona SDK. In a previous life, Walter led the Adobe Flash Lite engineering team during the feature phone (pre-iPhone) era. Prior to Flash, he worked on several industry-standard products geared towards creative professionals including Adobe Illustrator and Apple... Read More →


Wednesday October 23, 2013 11:38am - 12:23am PDT
Stage D

1:30pm PDT

Driving Integrated Success With Mobile User Acquisition by Fiksu
Making the most of your mobile marketing dollars is a real challenge we all face. Whether you are a veteran user acquisition expert or are just starting out, although you have driven success for your company, there are innovative ways to scale growth even further. Join Fiksu in this session to learn about:
  • Why Budget Consolidation and Campaign Integration Will Boost Performance
  • Learn How True Success is Not Just About Superior CPIs and ROIs, it Also Means Success at Scale That Grows Your Business
  • Expert Tips to Eliminate Risk Across the Mobile User Acquisition Ecosystem

Speakers
avatar for Glenn Kiladis

Glenn Kiladis

VP & General Manager FreeMyApps, Fiksu
Glenn leads FreeMyApps, Fiksu's proprietary app discovery & engagement ad network where users get rewarded for discovering, downloading and exploring great free and paid apps. Prior to Fiksu, Glenn was VP Marketing & Mobile Ad Monetization for HeyWire, a SMS and social networking... Read More →


Wednesday October 23, 2013 1:30pm - 2:00pm PDT
Stage D

2:38pm PDT

An Essential Tool for Every HTML 5, App and Web Developer by Maxthon

If you develop apps, websites, web games and anything on HTML 5 you need to attend this session. In it, you’ll learn how to use one application that allows you to test  top of the line performance for HTML 5 and the internet’s top two rendering engines, WebKit and Trident. It’s called Maxthon and it’s the best web browser you’ve never heard of…


Speakers
avatar for Karl Mattson

Karl Mattson

Vice President / GM, Maxthon
Karl Mattson is Vice President and GM of Maxthon. Maxthon makes high-performance, cross-platform web browsers for Android, iOS, Windows and Mac. As Vice President and GM of Maxthon's 'rest of world' (ROW) efforts Karl leads business development, PR, product marketing and product development... Read More →


Wednesday October 23, 2013 2:38pm - 3:08pm PDT
Stage D

3:10pm PDT

How to take your mobile game global by FunPlus

Best practice to marketing, localize, operate mobile social game in 17 languages

Presenter: 

Qi Chen, COO of Funplus Game


Wednesday October 23, 2013 3:10pm - 3:40pm PDT
Stage D

3:42pm PDT

Top 5 app monetization & user acquisition best practices by MobPartner

As a global player in mobile performance marketing, MobPartner knows how to create a tailored and effective monetization and user acquisition strategy depending on targeting, vertical, OS and country. For this reason we want to share our top 5 winning practices that we have realized for our clients and partners to acquire new users and effectively monetize their apps. 


Speakers
avatar for Djamel Agaoua

Djamel Agaoua

Chairman, MobPartner
Djamel Agaoua is an entrepreneur and a private investor with a strong knowledge of start-ups specialized in internet and mobile. Djamel Agaoua is Chairman of MobPartner, a global leader in affiliate mobile marketing based in Paris. Mobpartner is an expert of mobile acquisition operating... Read More →


Wednesday October 23, 2013 3:42pm - 4:12pm PDT
Stage D
 
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